I) Dates
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- Ubication: Puffle Shop.
- Release Date in Club Penguin: March 14, 2011.
- Release Date in CPRewritten: February 12, 2017.
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"Start Screen Of The Game". |
II) What is it about?
It is a game in which we are going to throw our puffle into the air trying to collect as many Puffle'Os as possible and completing levels through canyons, balloons and dodging various obstacles.
There are 36 levels.
Here the arrows are used.
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Puffle Launch has 3 worlds: 1) Blue Sky: As the name says. The most normal and easy level of the game in which we will travel the beautiful blue sky. 2) Soda Sunset: The sky turns orange and the speed increases only a little. 3) Box Dimension: The sky turns purple and the difficulty increases. Now we will meet different types of boxes at this level. When we have completed all the levels we will face the battle against the great final boss which is of course a crab. |
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The main objective is also to collect the pieces of a cannon as you pass the levels. |
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In each world there are two chief crabs. They will appear at levels 6,12,18,24,30 and 36. First Boss (Level 6): He won't do anything basically. Appears at the end of the level.
Second Boss (Level 12) : He will take the ring to the beginning of the level. You must reach the end of the level and defeat it in order to recover the Puffle'Os ring. When we grab it we will have completed the level.
Third Boss (Level 18) : He will try to remove Puffle'OS through its magnet, so we will have to pass the level very quickly. If you want to defeat him then you will have to wait to collect a lot of Puffle-Os and then attack him.
Fourth Boss (Level 24): A very annoying boss. He will seek to hinder the work of collecting Puffle'Os through his anvil with which he will hit us outside the area. We must dodge it as many times as possible and when we collect all the Puffle'Os of the level we attack it to obtain the final ring and thus complete the level.
Fifth Boss (Level 30): Another boss a bit annoying. He will change the direction of the level from top to bottom. It is ironic because basically without it we could not complete this level.
Six Boss (Level 36): The final boss With him we will have 2 battles. The first will be very easy we will have to attack him avoiding many obstacles around him. In the second battle we will have to fight against a large species of giant dragon made of pure boxes. To defeat it we must push ourselves with the boxes that are released and then fall on the crab. We will have to hit the crab 6 times in the two battles to defeat it. |
III) Game Modes
Apart from the normal mode there are two others:
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1) Time Trial Mode: To unlock this mode you have to complete all levels and have collected all Puffle'Os. In this mode you should try to pass the levels in the shortest possible time. Your progress will be saved and to complete it you must have a total of 18 minutes between all levels. Therefore I advise you to improve your ability and discover ways to pass the levels as quickly as possible. |
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2) Turbo Mode: To unlock it you must complete the Time Trial mode. In this mode our puffle will be much faster. When you complete this mode you will have completed the entire game!. |
IV) Objets
| When a puffle enters this cannon, they are automatically launched in the direction it faces. |
| When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces. |
| When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered. |
| When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces. |
| When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces. |
| When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement. |
| Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position. |
| Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position. |
| Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying. |
| Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying. |
| Floats in place. If a puffle collides with it, they are sent flying. |
| Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position. |
| Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears. |
| Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes. |
| Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns. |
| Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original. |
| Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns. |
| Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair. |
| If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung. |
| If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying. |
| If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal. |
VI) Stamps
Now that you know everything about this game it's time to play!.
I hope this guide has helped you and do not forget to keep visiting all the other guides that are on the blog!
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