The History Of Club Penguin (2005 - 2017)

1) Introduction

Club Penguin was an online-based, massively multiplayer online role-playing game (abbreviated as a MMORPG) created by Disney Canada Inc. (previously New Horizons Interactive) in the summer of 2005. It had a public Beta Testing in August 2005, and was officially launched on October 24, 2005. It was later bought by Disney in August 2007. It involved a virtual world, where the players were penguins, and was featuring a large range of minigames and other online activities, and was based on a snowy island, after which the game was named.


Club Penguin has been noted as sharing similarities with other popular browser-based online environments such as RuneScape and Habbo Hotel, such as the use of an in-game currency to purchase virtual items and pets, named "puffles". The game was specifically designed for players within the ages of 6-14 (however all ages can play), thus child safety was a vital responsibility of the game's developers. The game was founded by Lance Priebe, and co-founded by Lane Merrifield, and Dave Krysko. There were over 330,000,000 penguin accounts created and played in over 190 countries. It was estimated that over 150 million people worldwide play Club Penguin, which was originally built on a Smart Fox Server. Their headquarters was located in Kelowna, Canada.

Club Penguin was discontinued on March 30, 2017, at 12:01 AM PST.





2) History

Well, it all started on a normal day, Lance Priebe (Rocketsnail) in his free time developed games based on Flash-Web. Priebe launched in 2000 a game called "Experimental Penguins", a game very similar to Club Penguin. That game was not so fun to say, they were just penguins talking and walking:




Experimental Penguins.


After a few months, Lance began to improve experimental penguins. Although the penguins were offline in 2001, they were used as inspiration for Penguin Chat, which was released shortly after the elimination of Experimental Penguins. Therefore, when Priebe, Merrifield and Krysko decided to go ahead with Club Penguin in 2003, Penguin Chat was online where part of the design process could be based.


Penguin Chat.

A year and a half later, Penguin Chat 3 was released, an updated version of this. This was really something that revolutionized Penguin Chat, it had better graphics, it supported more people online at the same time, and you will be able to interact much more than in the past. Here you already had rooms and you could dance and so on. This was really a "test" before Club Penguin, basically that's why it was created. Just remember that the Ninjas, first, were pure rumors in Club Penguin before 2008. Well in Penguin Chat 3 and there were ninjas from the beginning.




Penguin Chat 3.



In the early summer of 2005, the Rocketsnail team announced something called Club Penguin, an improved version of Penguin Chat 3. On Club Penguin's current site there was only one logo and it said it was under construction. After two years of testing and development, the first version of Club Penguin was released on October 24, 2005. They closed Penguin Chat a few days later and then closed Rocketsnail.



Club Penguin.


Weeks later it was the Beta Testing Party, in which they gave away special items for a few hours. The Beta Testers had a free month of membership and 2000 coins. The growth was rapid.



Club penguin announced on the Rocketsnail page.

The first Official Club Penguin Party was the Beta Test Party.

The first Club Penguin Newspaper.


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beta-catalog.jpg
beta-catalog2.jpg



3) Disney

On August 1, 2007, Club Penguin was bought by The Walt Disney Company. Club Penguin joined Disney so they could help spread Club Penguin throughout the world in many different countries, in many different languages. Disney would also help make Club Penguin much better and much safer for their players.

Disney purchased Club Penguin for the initial price of 350 million United States Dollars, with an additional 350 million dollars in bonuses provided specific targets were met by 2009.

On August 20, 2013, Disney announced they would close 4 games to focus on Club Penguin and other mobile apps.


On September 2, 2015, Club Penguin stopped supporting two languages, German and Russian.







4) Toys


Club Penguin first started selling merchandise in 2006 on their online store. In 2007, when Club Penguin was bought by Disney, they decided to make toys available in more places besides online. On October 24, 2008, Club Penguin toys were shipped to stores all around the world, where players could buy them at their nearest supermarket.


Club Penguin has sold merchandise such as stuffed plush penguins, and stuffed puffles, mix and match figures (in which head, body, some items, and lower parts of a penguin come off to mix with another set or another penguin in the same set) and Card-Jitsu cards; including Card-Jitsu Fire and Water cards.



Toys.



Cards.



Clothing and other items.


5) Trivia

  • Rsnail came up with the idea for Club Penguin one day in 2004 while watching the news.
  • Club Penguin was designed to add and update rooms forever.
  • Club Penguin has had over 330 million registered users and 30,000 log in everyday.
  • In 2005–2007, news about Club Penguin spread very quickly. They never advertised at all until Disney bought Club Penguin.
  • Club Penguin started out with 10 employees, but grew to over 100 by the end of 2006.
  • During the Puffle Party 2012, Club Penguin was renamed Club Puffle temporarily for the party.
  • 200 different Club Penguin employees received 40,000 emails every week, and they replied to every single one of them.
  • Club Penguin has a revenue of 50 million dollars.
  • It was known as the "Big Update" during Penguin Chat 3, but was later renamed Club Penguin.
  • While coming up with ideas, the Club Penguin team was originally going to call Club Penguin similar names such as "Penguin World" or "Penguin Land" or "World of Penguins." Eventually, they settled on Club Penguin, after thinking that it should be more like a club, or community.
  • The Club Penguin artists worked with Adobe Photoshop on a Wacom Pen Display.
  • Until July 2011, Club Penguin updated on Fridays, but they started updating around Wednesday night/Thursday morning. However, Club Penguin would sometimes update on Fridays if they had to delay updates.
  • Club Penguin has had partnerships with a range of international organizations like Global Penguin Society, Rare, Playground Builders, Wildlife Conservation Network, Partners In Health, WAR CHILD, Partners in the Horn of Africa and Free the Children. Together with Free the Children, Club Penguin conducted Think:WE!, a motivational speaking tour and leadership program for school children aged 8–14.
  • Sony was about to buy Club Penguin in 2007. However, Sony lost against Disney.
Here a video of Pup1one for the 10 years of Club Penguin. There you can see reflected the evolution that Club Penguin had.






And here the last minute of Club Penguin recording by the youtuber called Dolan Darker.






6) Evolution

A) Homepage.


First: October 2005 - Februaly 2006
Second: Februaly 2006 - April 2008



Third: April 2008 - August 2011.
Fourth: August 2011.
Fifth: December 2012 - September 2014.
Sixth: September 2014 - March 30th, 2017.




B) Party Hats

Here are all the party hats representing the 11 years that hard club penguin! (The hat number 12 was my design)



C) Penguins

Resultado de imagen para new penguins club penguin
Old Penguins.



Resultado de imagen para new penguins club penguin
New Penguins.




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