1) Introduction
Club Penguin: Elite Penguin Force is a Club Penguin game for the Nintendo DS. It uses the Nintendo DS's touchscreen to complete intuitive secret agent missions for the Elite Penguin Force, a higher tier of the PSA, (until its destruction) as well as mini-games based upon Club Penguin itself. The game received mostly positive reviews.It is the first Club Penguin game released for the "DS" platform.
It was premiered for the first time on November 25, 2009.
2) Release Dates
- The game was released in North and South America on November 25, 2008.
- The game was released in Singapore on February 13, 2009.
- The game was released in the UK and Ireland on March 13, 2009.
- The game was released in Australia and New Zealand on April 16, 2009.
- The game was released in Germany on March 8, 2012.
3) Development and data
- The game was released in cooperation with Disney Interactive Studios and Club Penguin has had a major part of its development.
- The game took 10 months to be created and it was developed by 1st Playable Productions, LLC.
- It is rated "E for Everyone", by the ESRB, and "3+" by the PEGI.
- The game has 2 "3D" Renders. The Ultimate Protobot 10,000, Gary the Gadget Guy (inside the Protobot), and the Snow Trekker (whilst playing Snow Trekker, top screen).
4) Gameplay
The gameplay is very similar to the online missions, by tapping the Touch Screen.
The box contains a small card with a one-time use code printed on it, that, when entered into Unlock Items Online, grants the player a Spy Phone, EPF Certificate, and 1500 coins.
In the game, your penguin is assigned an Elite role ranked superior to the secret agents, an "Elite Penguin Force agent". Players embark on missions utilizing both familiar and all-new gadgets, accessories, vehicles, and locations to investigate mysterious events on Club Penguin Island. In addition, the game operates with the Nintendo Wi-Fi system, Coins that you earn in the game can be sent to your online penguin via the DS. To earn the virtual coins you must play the mini games.
5) Features
- Take on the role of an EPF agent, completing 13 top secret missions only available on the Nintendo DS.
- Play exclusive new DS-only mini-games, including Snowboarding, Snow Trekker, and Dance Challenge.
- Play favorite Club Penguin mini-games such as Cart Surfer, Jet Pack Adventure, and Ice Fishing in a whole new way, using the DS touch screen and the unique dual-screen view.
- Earn Coins while playing on the DS to spend in game or upload to online accounts.
- Download weekly newsletters and polls, along with new, seasonal missions.
- Explore never-before-seen locations including the Puffle Training Room, Tool Shed, and Mine Tunnels.
- Includes DGamer - the all new online community exclusively for Disney gamers. Create unique 3-D avatars, create a persistent profile, chat with friends in a Club Penguin chat room, share Club Penguin themed accessories, earn in-game honors, and unlock exclusive Disney content.
6) Missions
1) The Mystery Unfolds: While looking for an issue of the Club Penguin Times, the player takes a quest with an unusual Blue Puffle to gather pieces of a map, each signed by an enigma named D.
2) Left to your Own Devices: The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionnaire by the mysterious director and receives a handy spy gadget.
3) Rookie on the Rocks: The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.
4) Looking for Clues: The player learns that they are missing their local gadget inventor, G, and gathers information and clues from nearby residents for the disappearance.
5) All's Weld That Ends Weld: The Puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.
6) Do It Yourself Carting: The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.
7) Double Trouble: The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a Purple Puffle that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.
8) Flying High Pitched: The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute-playing Puffle named Chirp and you must use its flute to break the ice cube. You will win a hat. With all elite puffles, the player takes his final Puffle training assessment to gain the award.
9) Super Secret Gadgets: The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the Mine Shack.
10) Damage Control: The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.
11) Robotomy 101: The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.
12) Robots on the Run: The agents clear the Ski Hill to capture and deactivate the rest of the robots, the Snow-bot and the Jet-bot.
13) An Agent's Work is Never Done: During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an Ultimate Proto-Bot 10000 already built at full size made of pieces of machinery from around Club Penguin. The player rescues G and the caged Puffles and deactivates the monster to save Club Penguin once and for all.
The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.
6) Missions
1) The Mystery Unfolds: While looking for an issue of the Club Penguin Times, the player takes a quest with an unusual Blue Puffle to gather pieces of a map, each signed by an enigma named D.
2) Left to your Own Devices: The player is hired to join a top secret organization called the Elite Penguin Force (EPF). But first takes test with two elite puffles Bouncer and Blast by the Puffle Handler (PH) and takes a questionnaire by the mysterious director and receives a handy spy gadget.
3) Rookie on the Rocks: The player is sent to occupy the wright board down to the wilderness to recover a missing agent, the rookie.
4) Looking for Clues: The player learns that they are missing their local gadget inventor, G, and gathers information and clues from nearby residents for the disappearance.
5) All's Weld That Ends Weld: The Puffle handler introduces another elite puffle, Flare, to fix the key to G's office. The player finds all that's left are some blueprints and a notepad G had been using.
6) Do It Yourself Carting: The information led the player to the mine. With the help from a miner, the player builds a custom-built cart in order to ride the extreme track to find G stranded at the end.
7) Double Trouble: The player is sent to find the next elite puffles, Loop, with a lasso that can wrap around moving objects, and Pop, a Purple Puffle that can dance, for the next training assessment, but is interrupted by an earthquake coming from underground.
8) Flying High Pitched: The player is sent to fly to the tallest mountain with the jet pack flyer to meet PH with a flute-playing Puffle named Chirp and you must use its flute to break the ice cube. You will win a hat. With all elite puffles, the player takes his final Puffle training assessment to gain the award.
9) Super Secret Gadgets: The player and G work together to build an all new gadget, the Snow Trekker, to follow trails of what is causing havoc around Club Penguin and finds a robot tracking device buried at the Mine Shack.
10) Damage Control: The player helps the field agents to solve robberies and damages and collects blueprint pages of a scrapbook which tells G that the service robots he had been working on are planning something.
11) Robotomy 101: The agents block the Gift Shop entrance to corner the first robot, the Wheel-bot. The player uses the elite puffles to disable the robot and deactivates it with G's robotomy deactivating device.
12) Robots on the Run: The agents clear the Ski Hill to capture and deactivate the rest of the robots, the Snow-bot and the Jet-bot.
13) An Agent's Work is Never Done: During a celebration party, a great error sends the agents back to HQ to investigate. The player finds that there is an Ultimate Proto-Bot 10000 already built at full size made of pieces of machinery from around Club Penguin. The player rescues G and the caged Puffles and deactivates the monster to save Club Penguin once and for all.
The player is promoted to an ultimate high clearance level by the director for clearing the great climax and saving the entire region of Club Penguin.
6.1) Seasonal Missions
There is a list of missions you can do depending on the time of year. These are:
1) April Fools Mission (April 1 - April 30): In this mission, Aunt Arctic is in the Plaza and tells that there is a scavenger hunt going on and you have to pick flowers hidden throughout the island.
2) Summer Mission ( June 21 - July 4): In this mission the player helps the Coffee Shop Barista to collect coconuts from the palm trees all over the island. Use the blue puffle to get the coconuts down from the trees.
3) Halloween Mission ( October 31 - November 10): In this mission Gary the Gadget Guy, Aunt Arctic, Rookie, Jet Pack Guy and Dot are disguised in crazy outfits and challenge the player to find out who they are.
4) Christmas Mission ( December 25 - January 12): This mission is only available on Christmas, hence the name. In this mission, Santa's sleigh breaks down and the player has to help Santa deliver presents to four different penguins.
"Christmas Mission Image" |
6.2) Downloadable Missions
These missions can be downloaded though the internet (WiFi).
1) A Special Message From Aunt Arctic: Aunt Arctic gives an introduction to downloadable missions, and reminds you to check the newsletter for updates on them.
2) Puffle Plankster: The mission involves all the Elite Puffles, who play a prank. They put flour all over them to make them look like White Puffles to welcome the White Puffles.
6.3) Minor Missions
These are secondary missions of the game. These are:
- A Wrench in the Works
- Hide and Seek
- Leaning Order of Pizza
- The Wrong Orders
- Alien Conspiracy
- Penguin at Work
- Sweet Friend of Mines
- Drifting Away
- Cause and Effect
- Lost and Confused
7) Achievements
- During its first week, it was the number 1 Nintendo DS game in sale, surpassing various Nintendo games and being in 5th place of Amazon video game sales, both during and after Black Friday.
- In December 2008, the game was announced to be the 4th most popular Nintendo DS game during the week of its release.
- In April 2009, the game won an ELAN award for best handheld game
- In the announcement of the sequel, Disney also mentioned that the game sold 1.5 million copies in 15 months.
- The game helped 1st Playable Productions go to place 39 in Develop100 during the 2010 issue.
8) Trivia
- If you go into the Dance Lounge and talk to the penguin there, he says, "Someone told me if I stood in the Dojo for thirty minutes, I'd become a ninja. Do you think that's true?" This is a reference to Sensei's joke that if you stood in the Dojo for half an hour, you would become a ninja.
- There is a reference to Pixar Animation Studios in the HQ. If the lamp on the desk is touched, it bounces like Luxo Jr., the lamp in the Pixar logo shown in the opening of every Disney/Pixar movie.
- A reference to Penguin Chat 3 is made in "Super Secret Gadgets" when your penguin says while looking at the Snow Trekker, "Wow, I thought that had vanished off the face of the island...", referencing that it disappeared after Penguin Chat 3 and also implying Club Penguin Island was where Penguin Chat 3 was set.
- The Cove cannot be accessed in the game, even though the Forest is there.
- As of May 20, 2010, the game was no longer connected to the online version anymore (except transfer coins), as becoming an EPF agent did not require the game anymore. However, players could still transfer items from Herbert's Revenge.
- A reference to Rocketsnail, Club Penguin's former employer, is made when Jet Pack Guy says "Faster than a snail tied to a rocket!"
- This was Dot's first appearance in Club Penguin.
- The Puffle Training Room under the ground is in this game.
- Every code's sprite looks like it says 'Secret' before you decode it.
- Neil Hooson illustrated the box art for the first Elite Penguin Force DS game.
- The sprites for your penguin while searching in the map are the same as the in-game sprites in the online game.
9) Sequel
On May 25, 2010, a sequel named Club Penguin: Elite Penguin Force: Herbert's Revenge was released. The sequel follows the plot left by online missions.
Click here to see all the information about this game. |
Also a "Collector's Edition" was released the same year. Click here to know everything about that game |
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