Club Penguin Rewritten Maximum Guide - All The Basics #2 (Catalogs / Puffles / Pins / Rooms / Games and Stamps)

!Hello Guys!.

If they are new to CPR they have visited the indicated page! Here I will explain to you that there are all the things around us, and functions that they fulfill. This guide helps you to know everything about the environment in which you are, let's begin!.




I) Catalogs

What are they?

The catalogs are those books in which we can buy objects, as they are one of the most important elements of the island, since through them we obtain the items for both our inventory of the penguin, as our house and improvements in the games. There are some that are updated every month depending on the parties they take out, one is updated every 6 months a year, and the others are never updated or very little, since they are only improvements to the games.

Information and location of each:

1. Penguin Style:




It is located in the gift shop (Access from the town) and is the largest catalog in the whole island. Here we get through coins all the clothing related to the parties, in addition to the clothing of the previous month. We can get hats, hairstyles, shoes, neck and flippers, backgrounds and flags to represent our penguin!

It is updated every month, so if you have something to buy that you like a lot, you'd better do it before it's removed!




"April 2017 catalog",


2. Pets:

It is located in the pet store (Access from the plaza) in the we can adopt the puffles!. Which are very friendly pets, who will always accompany us in our adventures. They are also divided into two catalogs and are almost never updated.



Yellow: We found food, furniture and toys for our pets! Take a look but before you should have many coins.
Red: In this catalog we can buy the puffles of different colors, each one is worth 800 coins.


"Picture of the catalogs in April 2017",


3. Music Catalog:




It is located in the lighthouse (access from the Beach), in the we can buy musical instruments to make a band!.

Usually almost never updated.




"Picture of the catalog in April 2017".


4. Hydro Hopper



It is located at the dock (access from the lighthouse and the town) In the we can buy 2 tables to improve our game and performance!
Never updated.



Picture of the catalog in April 2017.

5. Catchin' Waves




It is located in the cove (Access from the forest). In it we can buy up to three tables to improve our performance in the game of catchin 'waves!

Never updated.


Tip: Click on the letter A in the word "Waves" and you will get the silver table (The best of all in terms of the option to earn stamps or pass the survival mode).


 6. Snow and Sports.





Located in the stadium (Access from the snowy fort) In the we can find sports clothes of soccer, hockey, figure skating and American football in addition to backgrounds and some times something of coach, cheerleader clothing and furniture.

Calculating, it is updated every 6 months at least.


"Picture of the catalog in April 2017".



7. Sled Racing.


It is located in the ski hill (Access from the ski village). In it we can find three sleds which serve to improve our performance in sled racing, so if you play with your friends, buy one of these before.

Never updated.


"Picture of the catalog in April 2019".


8. Costume trunk




It is located in the stage (Access from the plaza). In it we can buy disguises and backgrounds referring to the work that is in the island at the moment!

It is updated every month! 




"April 2017 Catalog".


9. Ice Fishing





It is located in the refuge (Access from the ski village). Buy the gray fishing rod, which serves us in the game "Ice fishing" to capture the gray fish and win all the stamps, so it is an object that we need if we want to complete 100% ice fishing.



"Picture of the catalog in April 2017".


10. Martial Artworks


It is in the ninja hideaway! (Access from the dojo courthyard), and can only be accessed if we are already ninjas in Club Penguin Rewritten.
In this catalog we can buy some items, furniture and other things of Card Jitsu.




"Picture of the catalog since December 2017".


11. Igloo Catalogs


It is located in our igloo (Access from the map or from the bottom bar). In this is where we buy the improvements for our igloo, furniture, lamps, objects for the kitchen, carpets, flags and many more things besides new igloos and landscapes to edit our comfort. You must have many coins.

It is updated every month!

They are two catalogs:

1) Better Igloos Catalog: Here you can buy the latest furniture that has been released in the game. This catalog is updated every month.


2) Igloo Upgrades: You can buy floors and new igloos. This catalog is updated every month.


II) Puffles

What are they?

They are the pets that are on the island of CPR, which will accompany us in our adventures and will be our best friends. Remember to always take care of them since if you do not keep them for a certain amount of time they will end up going from your house.

They cost 800 coins and we can bring them to the games and earn stamps with them depending on their color.


Information and location:


It is located in the pet store which is in the plaza. When we are there we walk to where all the puffles are or we click to the red catalog to our right.


Now, time to buy puffles! Here some information about them.


Information of each Puffle.
Also all have different movements when you feed, bathe or play with them so discover them all!.


When you have bought the puffle.


This is a couple of things you need to know:



When you have adopted the puffle you will receive a postcard.






When you are in your igloo click on your puffle, now we will have 4 options.

  • The ball: It causes our puffle to start playing.
  • The Zzz: Well it's obvious xD. It makes our puffle sleep.
  • The cookie: She will open the menu of care of the puffle, in which for 5/10 coins we can feed or bathe.
  • The one of the belt: With her, we took to walk to our puffle.


III) Pins

What are they?

The pins are collectible objects which serve to decorate our playercard. Every month there is a new pin available, in addition some are rare.

To have them simply walk towards them. All times the CPR team hides them in a room, so lucky with the search.



In the section pins / flags of your inventory you find the pins you have.


IV) Stamps

What are they?

Stamps are collectible items that we earn as we meet a series of goals in games, activities, or other things. The truth is a fun part of the game!

Information:

First, to know how many stamps you have to click your penguin and then click on the stamp that is on your PlayerCard, when you have clicked you will be in your album!. To see your stamps just click the button they see on the right!


The stamps are divided into 4 categories, Events, Activities, Games, and the category of pins, and can be easy, medium, hard, extreme or insanity, if you are want to edit your album then just click on the part where it says edit on the left side of the top! Is a little apart.

Click on a section and then place the cursor on a stamp! There will tell you that you have to do to win it, the stamps that are lit are those that you have already won and those that are not, it is because you have not yet won, certainly as you earn stamps in the different sections, you will notice that You will see photos of your penguin doing activities related to the stamps!

Finally the section of pins!, Here you can see all the pins that you have, and on that day they were taken out for the first time!


My old playercard at Club Penguin


My old album in Club Penguin.

Album In CPRewritten.


V) Games

What are they?

These are all the mini-games that are distributed throughout the island. These serve to spend a good time having fun, besides earning coins and stamps for meeting certain goals inside the game!


(See the collage, we will give the information of the games from left to right, passing the first column, then the second and then the third.

Name,information and location (Taking into account the collage):


1. System Defender: It is located in the EPF Command Room. In this game our mission is to protect the system from the enemies that send a multitude of robots to destroy once and for all to the computer of the APS, through cannons that would destroy the invaders. First play the tutorial and then you can play the 6 missions that will have us ready!









2. Ice Fishing: Located in the refuge. In this game we are going to catch several fish in a certain period. Time to prepare your fishing rod because it comes to us good, catch the fish you can, avoid the crabs, jellyfish and sharks, and in the end save a fish to catch the sacred mullet and win many coins!






3. Hydro Hooper: Located on the dock. In this game we will be taken by a boat and in the way we will have to avoid the obstacles presented to us. As you go through levels, you will increase the difficulty so that the number of obstacles will be greater and will appear new (Curiosity: It is the oldest game of CP since Rockeitsnail had it in its page "Rockeitsnail Games" before CP was created ".







4. Agua Grabber: Located on the iceberg. In this game we will have to complete a variety of missions that will give us. Of course, in the water we will go alone, accompanied by our pink puffle (If you have) and one special vehicle!

There are two modes (normal and sweet), in the normal we will have to look for the treasure of the white and black pearl, and in the sweet find the secrets that leaves us. In each mode there is a "Counter-clock" in which we will have to be the fastest possible. In addition to other ways you will discover after playing this classic game!







5. Puffle RoundupLocated in the pet store. In this game, we will take the role of taking the puffles to the fence, using the mouse, we surround the puffle with the keyboard on the opposite side that we want. It is a simple but fun game, time to group the puffles!





6. Jet-Pack Adventures: Located in the lighthouse. In this game we are going to have a lot of fun with a jet pack flying and passing the different levels, collecting coins and fuel to make our adventure longer. Beware of obstacles! You can take your green puffle to collect even more coins for you, or save your beak!




7. Catchin' Waves: Located in the dock. In this game we surf a good waves, opting for there are 4 modes "Tutorial" where we will learn all the basics. "Freestyle" where we can do whatever we want doing many tricks crazy. "Competition" In which 3 judges will give us the tricks we have to do to earn points and be able to stay on the podium. And "Survival" the longest way, in which we will have to reach the amount of 20,000 points to finish it and we will have the worst weather possible and many icebergs as obstacles. (We can take our red puffle to accompany us, except in survival mode).






8. Thin Ice: Located in the dance lounge of the dance club. In this mini game we will melt the ice with our black puffle on fire. You have to complete the labyrinths and take the coin bags that we find on our way. There are a total of 19 levels that await us in our adventure!





9. Cart Surfer: Located in the mine. In this game we will have to cross several roads with our cart surfer and the option to take our black puffle to accompany us. The truth is the game shorter, but great to play !. Perform the tricks you can and slip on the curves to earn more points!





10. Puffle Rescue: Located in the mine. We will rescue the puffles in this game through several obstacles and long ways. It's a long game with a section of 3 worlds! The ice, the water, and the subway! What are you going to start? As we pass the levels in each world will increase the amount of puffles to rescue!




11. Pizzatron 3000Located in the pizza parlor. We will be cooks who will have the mission of making the best possible number of pizzas, through various ingredients that will give us. But beware, as you make more pizzas the counter bar will increase its speed so you will have to be fast. In addition, there is a little secret that allows us to play the sweet mode of this game!






12. Mancala: Located in the book room. In this game we have to have the largest number of chips in our mancala through turns before the opponent does!




13. DJ3K: Located on the dance club. In this game we will be in charge of being the best DJ through the varied mixes that we offer, time to shake the track!





14. Dance Contest: Located on the dance club. In this game we will have a great list of songs to choose. At the time of dancing we will have to use the arrows on our keyboard, and as we go doing everything right we will be presented with combos and more penguins watching us. It has 4 levels, a multiplayer mode and a secret. You can also take your purple puffle to dance with you!. Time to dance!





15. Astrobarrier: Located in the dance lounge. In this mini game we will destroy the round, long and small ships that are distributed in levels. Besides that as we go increasing in level, we will be presented with new types of ships, and some secrets out there!



Astro Barrier logo




16. Bean Counters: Located in the coffee shop. We'll have to catch the bags of coffee we can! Which will leave a truck, in addition the maximum number of bags that we can support in one attempt is four. And as we progress in the game we will be presented with new obstacles such as anvils and fish!





17. Find Four: Located in the refuge and the attic of the refuge. Here we will play with a friend, where our goal will be to put four balls in horizontal row, vertical diagonally and block the paths to your rival!







18. Sled Racing: Located in the ski hill. In this game there are several levels to which we will access from the same mountain. It is about playing up to a maximum of 4 penguins, a race in which we will handle our sled with the arrows of the keyboard avoiding the obstacles that we present ourselves. Besides that in the parts in which we see ice we have to reach them and they will give us more speed!





19. Card-JitsuLocated in the dojo. It is a multiplayer card game of 3 elements (Fire, water and snow) in which we must beat our rival based on intelligence and strategy and so we can gradually get on our way to being a ninja.






20. Puffle Launch: Located in the Pet Store. The game focused on launching Puffles through the air using cannons (and arrow keys later in the game) to collect O' Berries that had gone "missing".

Klepto can be fought in this game, a crab who has stolen parts of various machines over the island to continue collecting the puffles' famed treats.





21. Card-Jitsu FireLocated in the Fire Dojo (Access From the Ninja Hideout). It is a multiplayer game that consists of fighting with others moving between stones or tiles and battling through the cards as in Card-Jitsu. In order to play this you must first be a ninja beating the Sensei in the Card-Jitsu and having obtained all the belts.




22. Treasure Hunt: Located in the Captain's Quarters of The Migrator. The aim of the game is to dig out as much treasure from a 10×10 sandbox in twelve turns. Each player has six turns. Player 1 can only dig horizontally, while Player 2 can only dig vertically. The players cannot dig the same row or column twice.




VI) Rooms

What are they?

They are rooms that make up the whole island, in which we as players interact with others through chat or emoticons!

List (Note: All rooms will be mentioned as well as those currently not available):


V.1) Main Rooms

  1. Beach.
  2. Beacon.
  3. Boiler Room.
  4. Book Room.
  5. Cave Mine.
  6. Coffee Shop.
  7. Cove.
  8. Dance Lounge.
  9. Dock.
  10. Dojo.
  11. Dojo Courtyard.
  12. Everyday Phoning Facility.
  13. Forest.
  14. Gift Shop.
  15. Hidden Lake.
  16. Ice Rink.
  17. Lighthouse.
  18. Attic Lodge.
  19. Mine Shack.
  20. Night Club.
  21. Pet Shop.
  22. Pizza Parlor.
  23. The Plaza.
  24. Recycling Plant.
  25. Ski Hill.
  26. Ski Lodge.
  27. Ski Village.
  28. Snow Forts.
  29. Stadium.
  30. Stage.
  31. Town.
  32. Underground Pool.
  33. Hidden Dojo Room.
  34. Dojo Pathway.
  35. Serene Springs.


V.2) Hidden Rooms


  • Box Dimension (Can be accessed from the Portal Box).
  • EPF Command Room (Can only be accessed by EPF agents from a secret entrance in the Everyday Phoning Facility).
  • HQ (Can be accessed by PSA agents from a secret entrance in the Everyday Phoning Facility).
  • Fire Dojo (Can be accessed from an entrance in the Ninja Hideout, only accessible with an Amulet).
  • Iceberg (Can be accessed by clicking on a special spot on the map, or by using the EPF Phone / Spy Phone).
  • Underwater (Can be accessed from a secret entrance in Puffle Rescue).
  • Ninja Hideout (Can be accessed from an entrance in the Dojo Courtyard, only accessible to Ninjas).
  • Recon Room (Accessible from an entrance in the EPF Command Room).



V.3) Rooms of the Migrator (Only Availables when Rockhopper visits the island)


  • Upper Deck.

  • Crow's Nest.

  • Ship Hold.

  • Captain's Quarters.

Information about each room:


1) Beach: The Beach is a coastal area in the southwest corner of the island. As it is bordered by the sea, it is a popular place to relax. Located here is the Lighthouse, which not only served as a hangout, but helped guide ships, including the Migrator, owned by Captain Rockhopper, who frequently docks here.

Like any other beach, there is not much decoration. Near the Lighthouse, there is a pile of various objects, including crates, fishing nets, and one of many buoys. There is also a small dock for ships to land. In the center of the Beach, there are beach chairs and a small bucket that can be used to make a snow castle.





2) Beacon: The Beacon is the top floor of the Lighthouse, and serves, as the name implies, as a beacon to ships at sea, most notably the Migrator. Due to being so high up, it also serves as a great lookout point to see much of Club Penguin Rewritten. In addition to this, there is a telescope positioned on the railing, which allows penguins to see far off, to the sea.

While not much is located at the Beacon aside from the giant light, there is also a launch pad for penguins to play Jet Pack Adventure. The entire Beacon is surrounded by railing, with the addition of a set of stairs leading down to the Lighthouse on the left edge. The Beacon can be turned off by pulling the lever next to the giant light.




3) Boiler Room: The Boiler Room is an underground room below the Night Club. Located here is a large filing cabinet, which hosts the previous six issues of the Club Penguin Times.

The Boiler Room can be accessed by climbing down from a fake speaker in the Night Club, or from a door on the left side of the Underground Pool.





4) Book Room: The Book Room is a room in Club Penguin Rewritten. It is decorated with paintings, sculptures, books, plush couches, lamps, plants, and various tables containing the Mancala mini-game.





5) Cave Mine: The Cave Mine is an underground cave in Club Penguin Rewritten, where miners can dig for treasure. Initially discovered during the Cave Expedition, this cavern was opened up after rockslide revealed the entrance. Penguins later set up mining equipment, and since then, it is a place to dig for coins.





6) Coffee Shop: The Coffee Shop is a small, cozy cafe restaurant located in the Town. Here, penguins can play the mini-game Bean Counters by walking on the top of the Java bean bags next to the serving counter.

The second floor of the building, the Book Room, contains the mini-games: Mancala and Paint by Letters, as well as numerous books such as The Journal of Captain Rockhopper or the many Yearbooks.





7) Cove: The Cove is a secluded bay in Club Penguin Rewritten, located on the southeast shore of Club Penguin Island, near the Forest. Due to being in close proximity to the ocean, it is a popular spot for surfing and swimming.

The Surf Shack is a spot for penguins to lounge and get ready to play Catchin 'Waves. Like the Beacon which has a Telescope, The Cove has Binoculars which you can use in order to look at the sea.





8) Dance Lounge: The Dance Lounge is the second floor of the Night Club, where you can play a variety of arcade games, or just sit around. There are two arcade machines on opposite sides of the room, on which penguins can play either Astro Barrier or Thin Ice.

There are three clothed tables in the center of the room, each decorated with different objects. There's an assortment of greenery around the room, as well as two television sets supplemented by speaker systems.





9) Dock: The Dock is on shore in Club Penguin Rewritten, located on the southwestern side of the island. A fairly open space, the main attraction of the Dock is a speedboat, where players can play the game Hydro Hopper.

It has a Game Upgrades catalog, where players can buy new boards to use in Hydro Hopper.





10) Dojo: The Dojo is a big brown building in the mountains. In here, Sensei trains penguins in Card-Jitsu by teaching them how to use the elements of fire, water, and snow. It can be accessed from the Dojo Courtyard. The Ninja Hideout is a similar place.





11) Dojo Courtyard: The Dojo Courtyard is an area in Club Penguin Rewritten. The entrance to the Dojo lies here, where penguins hope to become skilled ninjas, and enter the Ninja Hideout.





12) Everyday Phoning Facility: The Everyday Phoning Facility is a building in Penguin Rewritten Club, located at the Ski Village. It serves as a cover for both the Elite Penguin Force and the Penguin Secret Agency.

There is a single phone booth along the back wall of the room, along with a security camera. A moving silhouette of a fan can be seen spanning the floor of the room. There are four pillars along each side of the wall, all of which open to reveal something integral for the test.

If an EPF Agent enters the room, the right pillar will open. If a PSA Agent enters the room, the left pillar will open. If an agent of both the EPF and the PSA enters the room, both pillars will open.





13) Forest: The Forest is a room in Club Penguin Rewritten. The rooms accessible from the Forest are the Plaza, the Cove, the Mine Shack, and the Hidden Lake.

This area is considered to be an area of ​​wildlife on the island; but there is a boulder that if moved away unveils an entry to the special, secret Hidden Lake. To move the boulder, just hover over it with your mouse. When it's open, hover over the boulder again with your mouse to move it back and uncover the lake.






14) Gift Shop: The Gift Shop is a room in Club Penguin Rewritten. This is the room where players can access the Penguin Style, and purchase clothes for their penguin.





15) Hidden Lake: The Hidden Lake is a subterranean lake in Club Penguin Rewritten. It opens to the sea, and a variety of sunken treasure drifts here from underwater. Waterfalls flow here into the sea from underground reservoirs.

An underwater door leads to the Underwater, but the door can only be opened with the Moss Key Pin.






16) Ice Rink: The Ice Rink (also known as the Stadium) is a room in Club Penguin Rewritten. This room is located near the Snow Forts. The main purpose of the Ice Rink is for ice hockey; however, you can purchase items from the Snow and Sports catalog here.

There are other parts of the Ice Rink. These include bleachers, a snack bar, a food stand, a sports shack, a commentary stand, and some bleachers for the audience.




17) Lighthouse: The Lighthouse is a tall building in Club Penguin Rewritten, located by the Beach, which, by use of its beacon, served as a guide for ships. The Lighthouse has more function beyond its beacon, however. There is a stage, which was used by penguins to perform and play music. Various other objects were stored here as well.

By the stage, there are folding chairs, and a piano, while on the stage there is a microphone and a drum set. Along the walls, there are fishing nets, buoys, crates, barrels, and more, as well as various novelties, such as a ship in a bottle, ship's wheel, and more. Hung on the wall are various paintings, as well as one portrait of Captain Rockhopper. There is a spiral staircase leading up to the Beacon at the edges of the walls. A box containing musical instruments is also here, which are sold through the Music Catalog.





18) Lodge Attic: The Lodge Attic is a room in Club Penguin Rewritten. It serves as the second floor for the Ski Lodge. Here, players can engage in a friendly game of Find Four or simply relax.

The Lodge Attic is resonant with boxes, which are full of derelict property - presumably placed in the attic for storage. There is a lamp with a misaligned shade on the left side of the room. The walls of the attic are mismatched and in a state of disrepair.

There is a rocking horse on the far right of the room, next to the chimney shaft.





19) Mine Shack: The Mine Shack is an area in Club Penguin Rewritten that acts as a hub for the Recycling Plant (Introduced at the Earth Day 2017) and the Mine. It also features a community garden; when penguins throw snowballs in the green bucket, it helps to water the crops. A tree also lays in the Mine Shack that grew as time went on.


Resultado de imagen para mine shack club penguin rewritten


20) Night Club: The Night Club is a building in the middle of the Town. Beneath the Night Club (with the entrance hidden in a speaker) is the Boiler Room. In the Night Club you can play DJ3K and Dance Contest. Stamps can be earned here if a lot of penguins dance on the dance floor. Behind the view of the camera is a window to the outside, several posters, a green puffle bed, and a sign saying the Dance Lounge is upstairs (these are only seen in missions)





21) Pet Shop: The Pet Shop is a room in Club Penguin Rewritten. It is located in the Plaza to the left of the Stage. Players can buy Puffles and Puffle Furniture in it. The Mini Puffle Roundup and Puffle Launch can be played from here.





22) Pizza Parlor: The Pizza Parlor is a restaurant located in the Plaza. It is a popular place to go and eat and is often crowded. It also features a stage and grand piano. Players can play Pizzatron 3000 in this room.

On July 5, 2018, the Pizza Parlor's usual design was renovated and also had the lighting dimmed.





23) Plaza: The Plaza is one of the main rooms in Club Penguin Rewritten. It is usually decorated for parties. From the Plaza, you can access the Pet Shop, the Stage, the Pizza Parlor and the Cave.


Resultado de imagen para plaza club penguin


24) Recycling Plant: The Recycling Plant is a room in Club Penguin Rewritten. It was added to the game during the Earth Day Party 2017. All snowballs in the plant turn into rubbish like empty hot bottles and barrels. They can be recycled when thrown into the Recycletron 3000, where they will be turned into new objects after going through the machine.





25) Ski Hill: The Ski Hill is a snowy hill on the northwest corner of Club Penguin Rewritten. The Ski Village lies at its base, and the Ski Lift can be used to scale the hill quickly. Due to the snowy slopes and high elevation, penguins often go sledding down here, in the game Sled Racing.

The Ski Hill has four tracks, each progressively more difficult: Bunny Hill, and Express, Penguin Run, and Ridge Run. There is also a fifth track known as the Test Run, which is the most dangerous of all, and is only accessible in missions. Additionally, a Game Upgrades catalog is located here, which sells different kinds of sleds to be used in the Sled Racing mini-game.





26) Ski Lodge: The Ski Lodge is a room in Club Penguin Rewritten. Located in the Ski Village next to the Everyday Phoning Facility, the Ski Lodge is a relatively small building resembling a cozy wooden cottage. It is decorated with common cottage amenities like trophies of a moose head and a mullet, a warm fireplace and a cuckoo clock.

There is a wooden green door with a sign labelled "gone fishing" in which players can engage in the mini-game Ice Fishing. Across the room, and in the Lodge Attic are tables with the mini-game Find Four on top of them.





27) Ski Village: The Ski Village is a room in Penguin Rewritten Club, that is home to the Everyday Phoning Facility and the Ski Lodge. You can enter it by either the Beach, the Dock, or the Ski Hill.





28) Snow Forts: The Snow Forts is a room on Club Penguin Rewritten. Players can hide behind the forts and throw snowballs at other players. You can throw snowballs at the Clock Tower Target to earn a stamp, or you can throw snowballs with four other penguins of the same color to achieve a stamp. The room accessible from the Snow Forts is the Stadium, which changes from a Soccer Field to an Ice Rink every few months.





29) Stadium: The Stadium is a room in Club Penguin Rewritten. This is the room where players can access the Snow and Sports catalog, to buy sports related items for their penguin or igloo. Players can run to the soccer ball and attempt to get it into a goal.





30) Stage: The Stage is a room on Club Penguin Rewritten. Players can access the Costume Trunk to buy the costumes for the current play. The play changes every once in a while, mainly every month. Players can operate the Switchbox 3000, which after using each button and will earn the player to Stage Crew Stamp. A script is also available in order for players to put their costumes on and play the act. That script changes everytime the Stage host another play.





31) Town: The Town is the central room of Club Penguin Rewritten and is one of the most common places where players first visit when they login. It is almost always decorated for parties. Players can access the Coffee Shop, the Night Club, the Gift Shop, the Snow Forts and the Dock from here.




32) Underground Pool: The Underground Pool (or more formally known as the Cave) is an underground room that houses a swimming pool, windows, some swimming boards, and a Lifeguard chair. It does receive occasional attention from Club Penguin Rewritten via decorating the Cave during parties.





33) Box Dimension: The Box Dimension is a dimension composed entirely of cardboard boxes. It has a low gravity environment, which causes lightweight objects to float, such as boxes, plants, and snowballs. The Box Dimension also serves as a gateway to other dimensions through its many box portals.

While only a portion can be seen as a room, the Box Dimension is incredibly vast, and the full scope of it is currently unknown. The very top and bottom of the dimension are clouded in a purple mist, which appears to be impassable (Although in Puffle Launch, Elite Puffle Blast is seen to be able to go right through it). The dimension itself can only be accessed by a portal, which can be in the form of the Portal Box furniture item or through portals at parties.




34) EPF Command Room: The EPF Command Room (full name Elite Penguin Force Command Room) is the first base of operations for the Elite Penguin Force. It is located underneath the Everyday Phoning Facility along with the HQ.

From here, agents can access the minigame System Defender and can also access the Field-Ops terminal. Along with that, agents can use Tube Transport to enter the Recon Room. In the center of the room, there is also a converting station with up to ten seats and a large monitor that can display different screens.




35) HQ: The HQ is the hub for Penguin Secret Agency activity, including surveillance and mission planning. It is based on the Everyday Phoning Facility with a secret entrance.

In the mission The Veggie Villain, the HQ was destroyed by the infamous Herbert P. Bear - who used a popcorn bomb to bring about the ruin of the PSA.

The Elite Penguin Force later helped the PSA with restoration efforts, enabling them to fully regain their headquarters. How the EPF accomplished this is currently unknown.

By November 2017, the HQ suffered severe damage by the solar laser attack from Herbert P. Bear. The site has now been rebuilt.




36) Fire Dojo: The Fire Dojo is a room in Club Penguin Rewritten atop a volcano in the mountain range. Card-Jitsu Fire is able to be played in this room.




37) Iceberg: The Iceberg is a hidden room in Club Penguin Rewritten, located north-east of the island. As the room is surrounded by water, the iceberg can not be accessed by walking from another room and can only be accessed via the Map or teleportation. It is home to the Aqua Grabber mini-game, allowing players to travel underwater and find treasure.

During the Penguin 12th Anniversary Party, the Waddle On Party and the Penguin Club 13th Anniversary Party, it was possible for the iceberg to be tipped.




38) Underwater: Underwater is an aquatic place located on the seafloor of Club Penguin Rewritten. It can be accessed from a door in the Hidden Lake. However, the door is locked, and requires players to enter it via a different route, by playing Puffle Rescue. On the door there's a note on how to get in. Once inside, players can get the Moss Key Pin, and keep the door open. After obtaining the pin, it disappears from the room.




39) Ninja Hideout: The Ninja Hideout is a room in Club Penguin Rewritten. It is only accessible after players become ninjas by earning the Ninja Mask from beating Sensei in Card-Jitsu. Players can access the Martial Artworks catalog here.




40) Recon Room: The Recon Room is a room in Club Penguin Rewritten. It can be accessed by using the Transport Tube in the EPF Command Room. Due to this, it replaced the VR Room.




41) Migrator: The Migrator is a pirate ship piloted and owned by Rockhopper and his red puffle Yarr. While it is an average sized ship, it is more than capable of sailing across the seas, and has allowed Rockhopper to explore many islands, crossing many seas.

If a ladder is climbed, the Crow's Nest can be accessed. Entering the door to the hold leads to the Ship Hold.


Resultado de imagen para migrator club penguin


42) Crow's Nest: The Crow's Nest is the highest point on the Migrator. It serves as a lookout point for Rockhopper and Yarr, as well as a host for the Snow Cannon 3000 - which is the main means of defense for the ship.

It is remove sparse, and contains simply the Snow Cannon, some ammunition, and a large jolly roger flag in the center. There is railing surrounding the entirety of the Crow's Nest, and there is a series of shrouds which serve as a ladder of sorts lying between the nest and deck.





43) Ship Hold: The Ship Hold is the lower deck of the Migrator, a pirate ship owned by Captain Rockhopper. The Ship Hold serves as a storage area for the whole ship. While the Migrator is docked, it also serves as a store, which rockhopper treasures you have found on your travels, through the Rockhopper's Rare Items catalog.

There is a set of stairs in the lower left corner of the room, which leads to the upper deck. There is also a door leading to the Captain's Quarters, although it is locked, and requires a key for access. On the left edge of the room, there is a shop stand, covered by a tent, with a table for making purchases at.

Many objects are stored here, including barrels, crates, treasure chests, clothing, Mancala board, pink flamingos, various items for Puffles, a ship in a bottle, inflatable ball, a large map, and more.





44) Captain's Quarters: The Captain's Quarters is a room inside the Migrator, a pirate ship owned by Captain Rockhopper. This room is where Rockhopper makes maps, counts his loot, plans treasure hunts, and along with Yarr, sleeps. In order to gain access, players need Rockhopper's Key Pin.

Like the Ship Hold, various things are stored here, although much less in comparison. Some of the objects are dear to Rockhopper, such as the Friendship Bracelet I received from Bambadee, and the camera I received from Aunt Arctic. On the wall, there is a Notice Board, which always has notes and pictures of things Rockhopper wants to do on his current visit.

The room is decked out with treasure, which is in a pile next to Rockhopper's desk, in the upper right corner of the room. In the lower left corner, there is a drawer with a mirror. The upper left corner has the door leading out, with two palm trees on either side.






45) Serene Springs: The Serene Springs is a secret room outside of the Dojo. As it appears, it functions as a meeting ground for all the grey puffles. Along with an excessive amount of cherry blossoms, there is a waterfall that runs into a holding pond which is surrounded by O' Berry bushes. There is also a small cave which holds many grey puffles and a rock which has "Sensei's Story", a small paper containing information of Sensei and his puffle, Sage before and after the curse that plagued all the grey puffles, turning them to stone. To enter this room, you must have obtained the Wise Puffle Pin to gain access to the Hidden Dojo Room, from there the Dojo Pathway and finally you'll have arrived here.





46) Hidden Dojo Room: The Hidden Dojo Room is a secret room within the Dojo. In its first appearance, it seems as training ground for puffles; as there is a statue and a bed for a Grey Puffle. The only way to gain access to this room (and all others past it) is by obtaining the Wise Puffle Pin. Once obtained it can be accessed from the Dojo.




47) Dojo Pathway: The Dojo Pathway is a secret room within the Dojo. In its initial appearance, it appears as a walkway to the Serene Springs. Present in the room there is a statue of Sensei, his puffle, Sage, and two Cherry Blossom trees. There also appears to be a sort of gazebo near the center of the room. The only way to gain access to this room is through the Hidden Dojo Room which requires the Wise Puffle Pin to be granted entrance to.



And, you know all the basics!


Now that we know all the CP rooms, it's time to explore them!.

Remember to comment and share this giant guide that has taken a lot of effort!.

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