Guide to pass APS Missions

Hello penguins! If you want to know how to pass all the APS Missions, you have arrived at the right place! In this missions we will have a series of fun challenges to fulfill and objectives to complete. Each mission is longer than another, and of course the last mission is the longest of all, and that is when we catch Helbert. We started!

Location

First we must know where the missions are carried out. It is located in the "VR Room" where we click to the square that says "Top Secret" or we walk towards the TV.

"VR Room"

All missions

1."Case of the Missing Puffles"

Mision1
  • Talk to Aunt Arctic.
  • Go to the Skating Rink and save the photos of the puffles in the Inventory.
  • Go to the sports shop and talk to Gary. He will ask you a question.
  • Go to the pet store and click on the note that is stuck in brown puffle house and decipher the secret code. In that note they say the answer to Gary's question. NOTE: I can not give the answer because it is always different.
  • When you have the answer go to the sports store and give it to Gary.
  • When I show you the special items, keep both in your Inventory and go to the iceberg.
  • When you are there use the floating spear to save the penguins. Keep in mind the wind as this will divert your floats.
  • When you have rescued everyone you will see a penguin away from the group of rescued ones. Click on it to talk to him.
  • When I told you everything, go to the mountain. There he talks to the penguin who is crying.
  • When you finish talking, click the red light on your spy phone and limp the tool.
  • Click with the tool above the base of the telescope. When doing that the telescope will be repaired, and the penguin will let you see for him.
  • Click it so you can see through it, and move it to the left until you see a mountain with a green puffle flying around it.
  • Go to the Aunt Arctic's igloo and give her pictures of the puffles.
  • Go to the Higher Mountain, take the rope with the hook that is in the Inventory and use it to climb the mountain.
  • When you are there you will find Tia Arctic's puffles. Take them to her igloo, talk to her, and the mission will be over. NOTE: When you finish, take the medal and the gift.

2."G's Secret Mission"

Mision2
Talk to Gary and tell him that you came to be assigned a mission. He will ask you a question.

  • Answer the question, the answer is "mogul"
  • When you finish the mission, take the sled and go to the mountain.
  • When you are there click on the sled on the arrow that says "test track" and accept to try the sled.
  • When you accept, you will appear in a game on the sled. The sled moves to the side that the arrow does. If the sled does not bother you, that has to happen.
  • You will appear in a part with broken parts of the sled. Keep a rope out. Also pick up the survival guide.
  • Go down the left path that has a bush with O Berries (wild pufflito) and take three.
  • Now go down the middle path that has a cut tree.
  • Feed a Puffito to the Black Puffle. Go down the left path.
  • When you get there, take the blue ski stick. When you put it in the inventory put it on the rope to make a fishing rod.
  • Go down the road on the right and when you get there, go on the next road on the right that has a cave. Click on the shrubs that block the entrance to move and enter the cave.
  • Go to the right side and click on the rocks to form a circle.
  • Jump out of the cave. When you're outside, go down the left path that has a river.
  • Take a puffito from your inventory and unite with the fishing rod.
  • Take out the fishing rod and fish a fish. Keep it in your inventory. Do not leave that part and look around. When you see a log in front of some trees, keep it in your inventory.
  • Go down the path to the right that has a bush. When you are there look for a shrub that has a kind of pot stuck on the top.
  • Click several times on the tree to drop the pot.
  • When it has fallen, pick it up, save it, and go down the left path that has a river.
  • When you are there, collect water from the river with the pot and save it. Then go to the cave on the road to the right and when you get into the cave.
  • Put the log in the center of the stone circle. Take the survival guide of your inventory and put it on top of the trunk so that it breaks and the pieces are left there. Run so that the Puffle is next to the trunk. Give him a Puffito so that when eating it he sets fire to the trunk creating a bonfire.
  • Take the fish from your inventory and put it on the fire to make it cook. Wait a few seconds and click on the fish to eat it.
  • Take the pot with water from your inventory and put it on the fire. Wait a few seconds and click on the pot to drink the water. Then you will sleep.
  • When you wake up leave the cave and talk to the agent. When you appear with G talk to him.
  • When you have finished the mission, take the medal and the gift. Then click on "finish mission"

3. "Case of the Missing Coins"

Mision 3

  • Talk to the green penguin (Rookie).
  • Ask her if she thought the door was forced. When you close the door ask him to reopen it.
  • When you can not open it ask her where you can find the combination. Then go up the door that says "employees" to the second floor.
  • When you are there click under the orange sofa. Save the disc and the clip below in your inventory. Then exit the chair and go to the computer and click on it.
  • When you are in the computer spindle the button to turn on and take the disk and put it in the computer. When the computer works put the folder that says "My files" and when you are there click on the file that says "combination".
  • Now, in the file you will see the letters N, E, S and O. In front of each one you will see a number. Those are the numbers of the combination. Write down what the file shows as it is. NOTE: I can not tell you the numbers of the combination because they are always different
  • Get off the computer and go down to the first floor. When they are down, zoom in on the part where the combination is put.
  • Now, the combination file letters mean this: N-North, E-East, S-South, and O-West. Using that information put the numbers in each of the parts. REMEMBER: North on this is up.
  • When you enter the password click confirm, and the door will open. Coins will stick to the ceiling.
  • Talk to Rookie so he can figure it out. When you finish talking Gary will call you and tell you to go to the OC.
  • Go there and talk to him when you get there. He'll ask if you want to watch a video. Tell him yes. When you point a screen click on it to see the video. When you have seen it leave the screen.
  • Ask G to suggest when you get the chance. Then ask her if there is anything you need to know. He will open a drawer. Click on the drawer when he finishes speaking. Take the first key from left to right and save it in your inventory.
  • Go to the second floor of the gift shop. Use the key to open the second floor door that says "Roof" and enter. There's a kind of gutter with bars next to a box with white hair stuck in a slot. Collect it and save it in your inventory.
  • Spit the red light of your spy phone and pull out the tool (or wrench). Pick it up and use it to remove the "Powa Box" nuts. Click on the inside of the powa box when it opens.
  • When you are there use the clip you found under the sofa to damage the powa box. When it's damaged go to the OC and talk to Gary. Tell him about the magnet. Then give him white hairs when I ask if you saw anything strange. Then you will have another mission, but it is not mandatory and it is very difficult, but if you do, you will be given a gift. Now, if you do the extra mission, and meet it, talk to Gary to finish the mission. But if they do not tell Gary they will not do it and they will finish the mission. Do not forget to take the medal and / or the gift !!

4. "Avalanche Rescue"

Mision 4
  1. Talk to Gary. Ask her how you can help with the avalanche. Then ask where you can find the lifeguard trigger. When you get access to the artifact room you enter into it.
  2. When you are there, look for a cabinet with shelves and several inventions. Take the lance and keep it (the same as mission 1) and go to the Ski Center. There on the opposite side of what makes the teleferico move there is white hair like the one of the mission 3, keep it in your Inventory.
  3. Go to the sports shop and click on the belt of a green Pinguno and save the belt in your Inventory. Go to the Ski Center and click on the part that moves the cable car. When you are there put the belt in the missing part to fix the cable car. Talk to the cafe penguin and then go to the resting cabin.
  4. When you are there take the fishing rod that is in front of the green door. When you save it to your inventory store it in the part where it is the launcher to join both.
  5. Go to the inside of the lighthouse. Take the rope that is in a red lifeboat. When storing the rope in your inventory keep it in the same part of the lanzaflotadores and the fishing rod to unite the three things.
  6. Now go to the mountain and go down the ski path that has an arrow that says "experts". Now you will see three paths. Only one serves to continue and each time they go for the right they will see three other ways. If they are wrong they will have to start again NOTE: The roads are not always the same
  7. They will know that they will have arrived because there will be several red floats of deflated sleds. Pull out the flipper and click on it in the middle of the two broken fences. Then you will see a video of the penguins asking for help. This is the part where you save them.
  8. To save them click with the float on top of the penguin that is higher so that the float comes down to save it. Then put the penguin in a part with a rock and he will begin to push it. Then move the float over the branches that are on top of a penguin and lower it so that the branches fall off. Then take with the floater the penguin that is pushing the rock. Without releasing the penguin catches the other penguin that was under the branch that you broke. Then put a penguin on the branch with leaves where a pingino was before. Taking advantage that the branch bowed, lower the float with the penguin that remained in the float and rescues the third penguin. Now lead the three penguins to the rock to push it. The rock will fall and will make the penguin of lower down with the float and raise a floor. Then take the three penguins with the float and lower the float to rescue the last penguin. When you have done it you will return to the mountain and there will be Gary.
  9. Put the spear in the inventory and talk to Gary and give him white hair. Then he will say some things and the mission will be over. Do not forget to take the medal and the gift. There will be a note from the director but when you put x it will be destroyed so it does not matter.

5."Secret of the Fur"

Mision 5

  • Talk to Gary. Tell him that you are ready to begin. Tell him that you can repair the machine.
  • Click on the machine (the "3000 hail analyzer.") When you are there, press the red light on your phone and pull the comb out and use the comb to comb the hair that is jammed in. Let the machine finish all the work.
  • Get out of the machine and talk to Gary. Take the white hair that will give you, click on the machine and put the hair on it. Wait for the second scan to finish. Get out of the machine and talk to Gary.
  • When you finish talking to him, go to the pizzeria. Talk to the chef and ask him if you can help him. Tell him if you can deliver the pizza. Save the pizza in your inventory and go to the Ski Lodge (the shelter).
  • When you are there go through the green door that says "I went to fish". When you are there, deliver the pizza to the penguin who is fishing. Then return to the pizzeria. When you are there ask him what happened there. Then ask him if you can take a sample of the sauce.
  • When the penguin finishes speaking, store in your Inventory the bottle of chocolate sauce and the hot sauce that are out of their boxes. Then go to the cafeteria and talk to the penguin at the counter. First ask what happened. Then ask him what the creature was like. Then ask him if you can see the drawing. Then click on the drawing. Then click on the drawing again to disappear. Talk to the penguin again and ask for a cup of hot chocolate. When the penguin finishes speaking click on the kind of coffee maker behind you to see it closely.
  • Click on the switch that is in the cold to warm it up. Take the cup on top of the coffee maker and put it on the bottom so that the chocolate can be served. Spit in the red light on your phone and pull out the tool (or wrench) and use it to fix the milk tube on the left. Then remove the bottle of chocolate and put it in the part where the chocolate is put. Then click on the "hot chocolate" button. When the cup is filled with chocolate store it in your Inventory.
  • Then go to where Gary (the gadget room) and pick up a fan that is to the left of the door. When you catch it go to the outside of the lighthouse. To the left side of the lighthouse you will find fishing nets. Take one and put it away.
  • Enter the lighthouse and take a rope that is in a red lifeboat, and put it in the same place of the network to unite both. DEspues goes up to the lookout (second floor of the lighthouse). When you are there go to the side where Jetpack is played and you will see a balloon with floating fuel. Take out the fan and use it to attract the balloon (sounds illogical but it does).
  • Then click on the red light on your phone and take out your scissors. Use them to cut the rope from the balloon. Save the fuel in your Inventory and go to the OC.
  • Go to the inventions room and talk to Gary. Tell him that you already have all the elements. When you finish speaking put each of the substances in the machine that is next to the Hair Analyzer 3000. When you finish putting them the red little thing of the machine will turn green. Click on the orange glasses that have the machine and guardalas.
  • Go to the shelter and take a candle there and put it away. Then through the green door that says "I went fishing." When you enter, take the fishing net and the rope that forms a trap and hang them in the tree. Put the bait candle. When the bear leaves and leaves the hair, grab it and keep it and also keep the crab. Then go to the OC.
  • Go to where Gary is. Talk to him and tell him you found the creature. When I ask you to give him the crab I will give it to you. When you ask for evidence, talk about white hair. When he finishes speaking, click on the hair analyzer and put the hair white. When finished analyzing, talk to G.
  • When you finish, the mission will be over. Remember to take the medal and the gift.

6."Question for a Crab"

Mision 6

  • Talk to Gary. Tell him that you are ready to ask the questions
  • When the machine explodes, follow the crab to the mountain. Keep chasing until you fall down the mountain.
  • When you have fallen, continue to chase the crab.
  • When you enter through the door, do not try to enter, go the left path. Then again for the one on the Left.
  • When you get there, take the scissors out of your phone and cut the rope from the hanging bag and put it away.
  • Go down the path on the right. When you are there, click on the bag that is in your inventory and you will get a Pufflito or O'berry ... and give it to the Puffle.
  • Go down the path on the right. When you get there, grab another pufflito from the bag and put it in the pet entrance. When the puffle opens the door for you.
  • When you get caught in the cage, listen to everything the polar bear tells you. Then turn to look at a mechanism that says "Cage Elevator"
  • Grab a pufflito and pull the red lever. When the water comes on, grab another pufflito and pull it to the left side of the first part where the water falls.
  • When you have changed the side of the stream of water throw another pufflito on the platform caught by a rope.
  • When the cage is lifted turn to the right and grab the anchor and rope and guard it in your inventory. Then take one of them and put it in the box of the other to join them.
  • Then grab the table on the right, hot sauce and some blue tiles, and store them in your inventory. Then stand in front of the door and click to open it.
  • When snow has fallen, remove a pufflito, mix it with the hot sauce, and give it to the puffle. When he opens the way, he walks through the door.
  • When you are outside go the path to the right. Then for the one on the left. Then again on the left. Pass the cursor on the mountain and if you see an arrow click there.
  • Remove the anchor mixed with the rope and use it to climb. Then go to the shelter and enter through the door that says "I went to Fish". When you are there, listen to what the bear says and go to the pizzeria (Note: You can not use the map).
  • Talk to the cook penguin and ask for a pizza with seaweed. When you take it out, grab it and return it to the shelter and go through the door that says "I went out to Fish" and give the pizza to the bear.
  • While eating, click on your machine until you move a palanca (Note: Do it fast because if not, you will have to go for another pizza).
  • When the bear walks he talks to Gary then talks to the bear (Herbert) by phone.
  • Then tell G you found your plans. Give it to them.
  • Hope Gary will tell you one more thing and the black puffle will pass through the sky. And then ... Congratulations, you finished the mission! Now you can take your medal and your gift.

7."Clockwork Repair"

Mision6

  • Talk to G. Tell him if you've heard the clock tower broke.
  • Click on the TV screen that G will point to. When the video that appears will end, exit the screen and talk to G. Ask what items you have at your disposal.
  • Go back and click on the kind of cages that are to the left of the door of the room of artifacts. You will see a view closer to the lock of the magnet cage.
  • Move the arrows to move the codes to form the padlock password. The password is the word "KEY" translated with the codes.
  • When you enter the password correctly, the magnet cage will open. Guardaló in your Inventory.
  • Enter the artifact room. Store a white and red life buoy in your inventory.
  • Go to the beach and keep in your inventory a green bucket that is on the right side of the red chairs.
  • Go to Snowy Fort. Take the bucket out of your inventory and click on it in different parts with snow until the bucket picks up some snow. Put it on your inventory.
  • Go to the Center. Talk to Rookie. Tell him you're glad to see him. Tell him that you are looking for a photo of the gear and that the poster is perfect.
  • Rookie will give you a poster. Keep it in your inventory. Go to the Pizza Parlor. Pick up the sheet (Paper) next to the piano. Keep it in your inventory.
  • Go to the theater. Click on the piano. Put the paritura on the piano. Click on the keys in the order the score says. (The color of the notes is the color of the key to which you must click.
  • If you click on the keys in the correct order the yellow puffle will approach you. Get out of the piano. The Puffle will jump towards you.
  • Take the poster of your inventory and put it in the puffle. Take out the bucket with snow and put it in the puffle. The puffle will make a snow gear. Put it on your inventory.
  • Go to the artifact room. Put the snow gear on the right side of the "Test Chamber" you will find there. You will know where it is placed because there will be a sign there that says: "PLACE OBJECT HERE".
  • Click on the red lever in the Test Chamber. The object will enter the glass part. Click the button that has a glass of snow on it. The snow gear will freeze. Be careful because if you click the wrong button you will have to get another gear.
  • Click again on the red lever and save the gear in your inventory. Go to the iceberg. Turn around until you find a frozen spring in the water. Remove the magnet and click it on the frozen spring. Store the magnet and frozen spring in your inventory.
  • Go to the artifact room. When you are there, put the frozen spring in the Test Chamber. Click on the red lever. This time click on the button with the fire flame. The spring ice will melt. Click the red lever again and save the spring in your Inventory.
  • Go to the Pier. Talk to Blue Team players. Ask for the shooting target. Accept the test. Now, this test is about throwing snowballs and hitting the shooting target. You will have to do it 3 times. But every time you do the player will move farther and faster. This is a trick to get hit well in the last two shots: when you click to prepare your shot, leave stretched to be able to shoot with more force.
  • When you get hit 3 times the shooting target waits for you to get it. Keep it in your inventory. Take out of your inventory the white and red lifeguards and give them to them. When they finish talking, go to Snowy Fort.
  • Click on the Clock Tower. When you do, you will see the back of the watch. In the center, put the gear. On the right side put the spring (there is another on the other side in an equal part so it will not be difficult to find where to put it). Put the shooting target on the metal tube that is attached to the left side of the watch. When you have done it, open the clock.
  • Leave the clock. Answer the phone and talk to Herbert. When you finish, G. will talk to him.
  • Congratulations!!! You finished the mission, now you only need to take the gift and the medal. When you have done click on "Terminate Mission"

8."Mysterious Tremors"

Mision 8

  • Talk to G. Tell him you're ready for me to explain. When you finish talking, go to the dock.
  • When you're there, talk to Herbert. When he walks, pick up the lamp he left lying on and keep it in your inventory. If you are a partner and you bought night vision lenses, you do not need the lamp.
  • Go to the Artifact Room in the OC and store in your inventory the brown hat to the right of the door below the surveillance screens. Also pick up the coffee hammer that's hanging above a table, and store it in your inventory.
  • Go to the Cafeteria. Help the employee collect the cookies. When you have accepted click on the cookies on the floor and there will appear a kind of game. Click on the cookies to lift them then, without releasing the button, take them to the cookie jar.
  • When you're done, get out of the cookie jar and talk to the employee. Accept the cookie that will give you and keep it in your inventory. Go to the Center and put the hat that is in your inventory to the green puffle that is in front of the Dance Club. Then give him the cookie.
  • When the paper falls off the sign, keep it in your inventory. Go to Snowy Fort. When the paper stays on the red flag, click it, and it will fly to the Plaza.
  • Go to the square, wait for the paper to be in a newspaper. Talk to the newspaper penguin, and when you say you want a pizza go to the Pizzeria.
  • Talk to the Chef and ask him for the pizza the penguin ordered. When you give the pizza put it in your inventory. Then, go to the square and deliver the pizza to the newspaper penguin. Then tell him that you need the newspaper. When I give it to you, keep it in your inventory.
  • Without removing the newspaper from your inventory, click to remove the paper, then put the paper in the same box where the other paper is to join both. When you do this, a new Icon will appear next to the map.
  • Now, go to the sports shop. Pick up the stake box next to the tent and store it in your inventory. Then go to the beach. Click on the fishing nets that are next to the lighthouse and keep one in your inventory.
  • Enter the lighthouse. Talk to the purple penguin that is with the ice cream barrels. Ask him if you can take them. Then click on one of them to pick it up, and save it in your inventory.
  • Go to the Pier. Enter the hole that made Herbert. Now you have to use the paper you got. Click on the icon next to the map. It will say something like this: Left → Right Right → Left Left → Right (example) You should know that what the paper says always changes so I can not tell you what the paper says. Now follow it, see, for example, if it says left, go by the left path, and so on. When you enter the first path you will need to click on your night vision lamp / lenses to see.
  • If you follow the paper correctly, you will arrive at the front of the sunken door of the Gift Shop. Remove the Barrel of Cream Ice Cream from your Inventory and shake it by waving the mouse or cursor. Be careful not to shake it too much osino will explode. When you've stirred enough, put it under the gift shop. You will know when it is agitated enough because when placed under the Gift Shop the liquid will rise lifting it.
  • Just go through that quickly get the net out of fishing and put it under the floor of the newly raised Gift Shop. Just do that, pull out the box and put it in the net, and just do that, pull out the hammer and hit the stakes with it. If you do not do that fast, the Gift Shop will fall back.
  • It goes through the hole that the Gift Shop was covering when it was sunk. Afterwards, you will have to turn off your night vision goggles (if you have them and you are using them) because there will be too much light. Truthful that there is another gap that apparently passes through a building. In front of it will be parked the herbert drill. In the back will be the Turkish that Herbert stole in the previous mission. Remove the wrench from your phone, unscrew the nut and store it in your inventory. Enter the building.
  • When you are there, talk to Herbert. When you damage the boiler and leave, answer the phone. When you finish talking to G by phone, click on the boiler.
  • A kind of game will appear. The game is about joining the tube with the boiler. To do this you should use the remaining pieces of tubes. To run them, click on the one you are going to change, and then click on the one you want to change for the other one you just clicked, and they will change. If you do it well, you will be able to join the pipe above with the boiler, in doing so, you will have repaired it.
  • When you finish the boiler set, exit the boiler and answer the phone. When you finish talking, go to the OC. There you will find G in front of a map. Talk to him. Tell him you found the wrench and pull it out.
  • Congratulations!!!! When you finish talking to G you will have finished the mission. Now you just have to take your medal and your gift and click on "FINISH MISSION"

9."Operation: Spy & Seek"

Mision 9

  • Talk to Gary. Tell him that you are ready to begin. When all is said, store in your inventory the deflated rubber duck lying on the floor, the 3 sensors, and a kite plane that is stuck to the wall.
  • Go to the square. Talk to the penguins and wait for them to remain glued to the gum or gum. Tell them you're going to help them. When they stay talking, wait until they finish and tell them to shut up.
  • To remove them, click on the gum or gum. Then ask them if you can take the chewing gum, and keep it in your inventory in the same box as the rubber duck for the rubber to cover the hole of the rubber duck.
  • Go to the Pier. Talk to the green penguin and ask if he needs help. Tell him maybe you can get him to boot. To make it start you have to click the brown stick between the 2 red chairs, and without releasing the mouse button move the cursor back.
  • Ask him to lend you the inflator. Keep the inflator in your inventory in the same box as the rubber duck to appear a kind of minigame in which you have to inflate the rubber duck. For that you have to click on the lever and without releasing the button, raise and lower the cursor until the rubber duck is inflated.
  • Go to the Iceberg and take the rubber duck from your inventory and put it in the same box of one of the 3 sensors, and when the rubber duck and sensor are attached, put them in the water.
  • Go to the Forest. Save the sticks that you will find there in your inventory in the same box as the kite planes to join. Go to the Refuge. Talk to the penguins. Collect the Four pieces in a row on the floor below. In total there are 3 montoncitos of 3 pieces. Keep all the piles in the same box. Then go up to the Attic and continue picking up piles. In total there are 5. Also pick up a piece of yarn that protrudes from under the carpet and store it in your inventory in the same box of sticks and plane joined to make a kite.
  • Go down to the first floor of the Refuge. Deliver to the penguins all the Four in a Row pieces you found. Then go to the Mountain. Take one of the two sensors that remain in your inventory, and put it back, but this time in the box of the kite, to unite both. Then pull them out and put them on the pole so they are tied.
  • Go to the Mine. Talk to Rory (the orange penguin). Ask her if you can help her with anything. Click on the right side of the mine at the top, so that it appears a kind of minigame in which you have to fix the beams. You have to make the beam tilted to the other side. (Watch the video of this mission to see how to do it)
  • When you have fixed the beams tell Rory that you have time for another job and tell him that you will do the best you can. Click on the trolley lying down to lift it and another mini-game appears. In this you must weld the cracks of the cart. (If you do not know how to do it watch the video of this mission) Remember that you have to solder until the last small part of the cracks or else it will not work.
  • Put the last sensor inside the cart and click it to enter the mine. Answer your phone. Talk to G and go to the OC. G will be in front of a map. Talk to him. Keep the binoculars above the green G desk in your inventory and go to the Refuge. There it enters by the green port that says "I went to fish". When you are there take the binoculars out of your inventory and with them at the cursor, click on the big frozen lake. You will see a video of Herbert.
  • When the video is finished, answer your cell phone. Talk to G. When you're done talking, cross the big frozen lake. When you are there, pick up a phone that is the same as the floor, and keep it in the same box as the binoculars to combine. Draw them from you Inventory and try to put them in each tree until they tell you that you found the right one.
  • Answer your phone, talk to G, and go to the OC. When you're there, talk to Gary until the mission is over.
  • Grab your medal and your gift and click on "FINISH MISSION" Congratulations! You did!

10."Waddle Squad"

  • Talk to Gary, Rookie and the Jetpack Penguin. Tell Gary if you want to start. After talking to Herbert and the Director, and you finish talking to Gary, pick up the solar panel from the box that Gary has on the right.
  • Go to the Gift Shop. Talk to the green penguin behind the counter. Tell him you're going to help him. Grab the table that is against the wall and put it in your inventory. Do the same with the clothes and the box.
  • Get out of the Gift Shop. Take out the table and put it right in front of the indication arrow that is on the right side of the Center. Put the clothes on the table. Put the box in front of the table. When you are told that you have made it, enter the Gift Shop.
  • Talk to Rookie. Tell her you have the solar panel. Remove the solar panel from your Inventory and put it at the end of the broken cable. When you do this, a mini game will open. In it you have to join the welds. With the welder, click on one of the points on the bottom and start welding until it is joined with the same colored spot on the top. Do the same with the other two. Remember that you can NOT cross two welds. If you do not understand how to do it, watch the video of this mission.
  • When you're done, the mini-game will be over. Talk to Rookie. Go to the beach. There you will find the Jetpack penguin. Talk to him. Enter the lighthouse. Grab a bar of Cream Ice Cream, save it in your Inventory and return to the Beach.
  • Talk to the Pinguino with the Jetpack and tell him that you already have the Cream Ice Cream. When you finish talking, give him the cream ice cream, then you will enter a mini game.
  • This minigame is a bit difficult for some. Well the first thing you have to do is click on the bottle that says "Help". Say this "8.0.0" and down it says "3,2,3". You will notice that the first bottle says 8 in the second says 0 and in the third it says 0. And you can lift the bottles and put some of their contents in the others. And if you do what you should, in the first jar will say 3, in the second 2, and the third will say 3. If you click on the arrow of the paper will appear more numbers, so the only thing you have to do is go moving the glasses So they have the numbers they say on the paper until you have put all the numbers (if you do not understand, watch the video of this mission)
  • When you are finished, the mini-game will be over and the Jetpack's Penguin will fly away. Go to the Pier. Talk to the green penguin. Ask for the rope. Keep it in your inventory. Go to the OC.
  • Talk to Gary and tell him that the two penguins are in place. Go to the Night Club. Turn to the trap. Put the rope in the trap. Pull the lever. Remove the tools from your phone Spy the wrench and remove the nuts with it to the machine box. Click on the box of the machine.
  • A mini game will open. It is a matter of putting the nuts in such a way so that the nut on one side moves the one on the other. First put the green nut against the yellow one on the left side. Then put the blue nut. Then put the yellow nut. Then put the orange nut. And finally, put the coffee nut.
  • The mini-game will end, and the box will work by raising the cage. Go anywhere, in all, your cell phone will ring. Answer it. When you finish talking, go to the Dock. You will see a False Herbert. Answer your phone. Talk to Rookie. Go to the Dance Club.
  • Pull the lever. When you catch Herbert, talk to him. Answer your phone and talk to Gary. When Herbert is trying to take the puffle off the wall, remove the jetpack from the Jetpack's Penguin and put it in the cage. Talk to Herbert Gary and the rest. When Herbert is gone and you have finished speaking, you will have finished the mission!
  • Click on "Receive" and "receive a gift to get the gift and your medal, and the only thing you will miss is to click on" FINISH MISSION ". Congratulations!

11."The Veggie Villain"

  • Talk to G. Tell him that you are ready to receive instructions. When I tell you about the seeds tell them they are flower seeds and then tell them they are corn seeds. Keep talking to him. When you finish talking go to the Gift Shop.
  • Collect the corn seeds on the floor next to Rookie and store them in your inventory. Talk to Rookie. When you finish talking to him, go up to the second floor of the Gift Shop and talk to the Jet Pack Penguin. When you finish talking to the sonar your Spy Phone. When the phone signal is lost, go to the PO.
  • When you're there talk to Gary. When Herbert appears on the screens talk to him and Rookie. When G turns off the screens go to the Ski Center. Talk to Rookie. When you finish talking to him, go to Faro. Keep the disc under the piano in your inventory. Also keep the sprayer and handkerchief that are on top of a nearby speaker.
  • Go to the Ski Center. When you are there click on the DVD and the other devices that are on the right side of the screen / projector. Remove the disk from your Inventory and put it in the same square of the sprayer and the handkerchief. When doing this you will be able to spray the disc with the sprayer. Do it until I tell you that is enough. Click on the handkerchief and use it to clean the liquid left on the disk. When you do this, the disc will be scratched. Click the open button on the DVD and insert the disc. Then turn it over to close it.
  • Get out of there and talk to Rookie. When you finish talking to him, return to the DVD. Remove the wrench from the tools on your Spy Phone. Unscrew the screws that are in the box next to the DVD. Click on them.
  • When you are put a code at random and check. If a green circle comes around a color, in the next attempt put that same color in that same place. If a red circle comes out try to put another different color in that same place on the next try. If a yellow circle comes out try to put that same color on another side where you do not have to put some other color that has appeared a green circle. Remember that colors can be repeated. Keep doing that process until all the colors have a green circle around. Keep doing that process until all the colors have a green circle around
  • Go to the Hut of the Mine. Enter the road that leads to the cornfield. When you are there you will see 2 roads. Go for the one with a trail of popcorn (the one on the left). Then follow the roads with a popcorn trail (right, right, left). When you do not find any other paths with that trail, you will see one with a piece of paper. Keep it in your inventory and go that way (right). Keep going down the paths with a piece of paper, and save the pieces in your inventory (keep all the pieces in the same box to join) (right, left). You will arrive at a place without roads with the last piece of paper. Keep the last piece with the others to join them and save the wooden board next to it. Return to the way you came. Do it until you get to a room with popcorn on the floor. Turn to the right until you see two roads. Go for the one with a yellow shower nearby. Then go for the one with the corn kernels. Then go for the one with a sack / sack with the drawing of a white flower nearby. Then go for the one with a jar of hot sauce. Then go for the one with a sack of coffee (and it's brown) near. You will reach a river, and on the other side of the river there will be a road. Take the wooden board from your Inventory, put it on the river, and cross the river to go along the road. When crosses you will arrive at a place with two torches and a staircase. Take some corn out of your inventory, put it in one of the torches, and the ladder will come down. Go up the stairs. You'll get to where Herbert is with his computer.
  • Talk to Herbert. When Herbert is laughing, click on the plug of your computer to disconnect it. Talk to Herbert until you appear in the OC. When you are there, talk to G. Then talk to Herbert on the screens. Then talk back to G. When they finish talking, turn right until you see a map of Club Penguin with a desk underneath. Click on the orange book that is on the desktop to come out a multicolored circle from the next cabinet. Click on the multicolored circle.
  • You have to leave it with the colors in the order they appear in the instructions. To do this you have to click on the colors that are next to the blank space to take the empty place. The colors of the outer ring can not be moved. When you are done click on the center button (which will now have a green color). Dot will come out of the closet. Talk to her and G. Then she will teleport you out of the OC.
  • Talk to her and G until she's here.
  • Talk to her and G until the mission is over. Congratulations! Take your medal and your gift (to know how to take it look down ↓) And then just click on "FINISH MISSION" !!!
  • If you want to win the gift at the end of the mission follow these steps: Before going to the OC to see why he missed the call signal from Gary go to the second floor of the Lighthouse and talk to Rory. Go down to the first floor and pick up a bait can. Leave the lighthouse and anywhere in the sea fills the water can. Go to the OC and in the Room of Artifacts put the can to the test chamber pulling the red lever. Click the button with a snowflake. When the can freezes, pull the lever to remove the can from the test chamber. When the ice inside the can falls from the tin, store it in your inventory. Go to the Ski Center and talk to the brown penguin. When your glasses break, tell him you're going to help him. Go to the second floor of the lighthouse. Give him the ice that was in the can. When finished talking to you, save the lens that is next to Rory in your Inventory. Go to the Ski Center and give the penguin a coffee color to fix your glasses!

And ready! You have already passed all the missions of the APS, I would like you to share this guide with your friends so that they know! It cost a lot but we could finish it!

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